Super Mario Land | Review


Upon its 1989 release, it was unclear how much of a black sheep Super Mario Land would end up being. Coming hot off the heels of Super Mario Bros. 3‘s Japanese release a year prior, Super Mario Land ushered in Nintendo’s first proper portable gaming system, the Game Boy, while proving that console-level experiences could be somewhat translated to the monochromatic portable system. The game deviates from the usual Mario formula in various ways, but is that really an issue when the game is more creative than other mainline offerings?

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Super Mario Odyssey | Review


Nintendo has finally returned to the 3D Mario formula that pioneered the collect-a-thon genre in the late 1990s after merely twenty years. Super Mario Odyssey is undoubtedly a throwback to the game that ushered the industry into the third dimension and a love letter to the fans that looked on that game and others like it avidly, but also an evolution, as it answers the question of what would happen if Nintendo used what they had learned in the last twenty years to make the apex of sandbox Mario games. Have Nintendo remembered how they managed the transition twenty years ago, or does it falter to its own ambition?

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Sonic Forces | Review

Following the smash hit success of Sonic Mania, the blue hedgehog seemed to maybe be back on his feet and ready for a hot streak. After the uncertainty of Sonic Lost World and Sonic Boom: Rise of Lyric, Sonic Team could use Sonic Forces as an attempt to rejuvenate the Modern Sonic lineage of games from the decline it had gotten stuck in. My interest in the game waned as more was revealed about it, as it seemed to be rushed out and a decrease in quality from Sonic Generations: however, was this a premature reaction to a game with a lot of potential? In all honesty, absolutely not.

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Sonic Mania | Review

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Sonic Mania was an announcement that truly excited me. Another 2D platformer is something I had awaited for an age, as prior to the tumultuous 3D days, the Sonic series was acclaimed for its approach to side-scrolling platforming. The throwback to this simpler time was a prospect I anticipated, and the team behind the game filled me with confidence. However, I feared that SEGA or Sonic Team would overstep their bounds and dilute the greatness with baffling decisions, much like what would happen with the 3D games. Were these fears null, or would they manifest fully in the final game?

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Nintendo Switch | Review

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The Nintendo Switch is a system that was an absolute impossibility only a few years ago. Nobody could truly nail the hybrid console idea, as none were foolhardy enough to even attempt the idea. Small steps had been made towards the idea coming to fruition, but nothing of real substance. Coming off the Wii U, Nintendo’s image was tarnished in the eyes of many hardcore gamers, yet the atmosphere around the console prior to the launch was electric. After viewing the January reveal event, my reaction was quite tepid, to say the least. Could they really knock this new system out of the park, or was it a dream that was impossible in reality?

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Uncharted 3: Drake’s Deception | Review


Uncharted 3: Drake’s Deception, Naughty Dog’s final Uncharted game on the PS3, released in 2011 to critical fanfare. Contrary to this belief, some fans disliked this third game, and they believed that it could not compete with Uncharted 2: Among Thieves. This game has attained a generally more negative reputation than its predecessor in recent years, but it is still a fine game, in my point of view.

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Uncharted 2: Among Thieves | Review


Uncharted 2: Among Thieves is a great example of how to make a sequel bigger and better. Released in 2009, this second Naughty Dog production on PlayStation 3 once again stars Nathan Drake, but the stakes are raised, and the gameplay has been smoothed out tenfold since the original. This is probably the best Uncharted game Naughty Dog will ever produce.

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