Sonic Forces | Review

Following the smash hit success of Sonic Mania, the blue hedgehog seemed to maybe be back on his feet and ready for a hot streak. After the uncertainty of Sonic Lost World and Sonic Boom: Rise of Lyric, Sonic Team could use Sonic Forces as an attempt to rejuvenate the Modern Sonic lineage of games from the decline it had gotten stuck in. My interest in the game waned as more was revealed about it, as it seemed to be rushed out and a decrease in quality from Sonic Generations: however, was this a premature reaction to a game with a lot of potential? In all honesty, absolutely not.

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Sonic Mania | Review

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Sonic Mania was an announcement that truly excited me. Another 2D platformer is something I had awaited for an age, as prior to the tumultuous 3D days, the Sonic series was acclaimed for its approach to side-scrolling platforming. The throwback to this simpler time was a prospect I anticipated, and the team behind the game filled me with confidence. However, I feared that SEGA or Sonic Team would overstep their bounds and dilute the greatness with baffling decisions, much like what would happen with the 3D games. Were these fears null, or would they manifest fully in the final game?

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Nintendo Switch | Review

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The Nintendo Switch is a system that was an absolute impossibility only a few years ago. Nobody could truly nail the hybrid console idea, as none were foolhardy enough to even attempt the idea. Small steps had been made towards the idea coming to fruition, but nothing of real substance. Coming off the Wii U, Nintendo’s image was tarnished in the eyes of many hardcore gamers, yet the atmosphere around the console prior to the launch was electric. After viewing the January reveal event, my reaction was quite tepid, to say the least. Could they really knock this new system out of the park, or was it a dream that was impossible in reality?

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The Legend of Zelda: Breath of the Wild | Impressions

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Note: the experience I had of The Legend of Zelda: Breath of the Wild was at a Nintendo Switch event, where the build available was Version 12S, which is the build from E3 2016. This is not the finished product, so some issues may have been remedied from this build to the retail version.

The Legend of Zelda: Breath of the Wild is such a wild departure from the classic Zelda formula that has been in use for over thirty years now that I was not quite sure how I could even begin to tackle this gargantuan game. The true answer is that there really is no predetermined way to start; over my two gameplay sessions that added up to twenty-five minutes, my excitement for this game has absolutely doubled after seeing all of the possibilities first-hand.

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Uncharted 3: Drake’s Deception | Review

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Uncharted 3: Drake’s Deception, Naughty Dog’s final Uncharted game on the PS3, released in 2011 to critical fanfare. Contrary to this belief, some fans disliked this third game, and they believed that it could not compete with Uncharted 2: Among Thieves. This game has attained a generally more negative reputation than its predecessor in recent years, but it is still a fine game, in my point of view.

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Uncharted 2: Among Thieves | Review

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Uncharted 2: Among Thieves is a great example of how to make a sequel bigger and better. Released in 2009, this second Naughty Dog production on PlayStation 3 once again stars Nathan Drake, but the stakes are raised, and the gameplay has been smoothed out tenfold since the original. This is probably the best Uncharted game Naughty Dog will ever produce.

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Uncharted: Drake’s Fortune | Review

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Uncharted: Drake’s Fortune released in 2007, and it was a showcase of what the PlayStation 3 was capable of. It looked more realistic than any other prior system seemed to be capable of, and it was impressive at the time. Naughty Dog showed they had something more to prove than simplistic platformers; however, could the team create something memorable for years to come, or is this first instalment usually skipped over for a reason?

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