The Legend of Zelda: Breath of the Wild | Impressions

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Note: the experience I had of The Legend of Zelda: Breath of the Wild was at a Nintendo Switch event, where the build available was Version 12S, which is the build from E3 2016. This is not the finished product, so some issues may have been remedied from this build to the retail version.

The Legend of Zelda: Breath of the Wild is such a wild departure from the classic Zelda formula that has been in use for over thirty years now that I was not quite sure how I could even begin to tackle this gargantuan game. The true answer is that there really is no predetermined way to start; over my two gameplay sessions that added up to twenty-five minutes, my excitement for this game has absolutely doubled after seeing all of the possibilities first-hand.

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Uncharted 3: Drake’s Deception | Review

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Uncharted 3: Drake’s Deception, Naughty Dog’s final Uncharted game on the PS3, released in 2011 to critical fanfare. Contrary to this belief, some fans disliked this third game, and they believed that it could not compete with Uncharted 2: Among Thieves. This game has attained a generally more negative reputation than its predecessor in recent years, but it is still a fine game, in my point of view.

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Uncharted 2: Among Thieves | Review

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Uncharted 2: Among Thieves is a great example of how to make a sequel bigger and better. Released in 2009, this second Naughty Dog production on PlayStation 3 once again stars Nathan Drake, but the stakes are raised, and the gameplay has been smoothed out tenfold since the original. This is probably the best Uncharted game Naughty Dog will ever produce.

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Uncharted: Drake’s Fortune | Review

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Uncharted: Drake’s Fortune released in 2007, and it was a showcase of what the PlayStation 3 was capable of. It looked more realistic than any other prior system seemed to be capable of, and it was impressive at the time. Naughty Dog showed they had something more to prove than simplistic platformers; however, could the team create something memorable for years to come, or is this first instalment usually skipped over for a reason?

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Super Mario 64 | Review

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Super Mario 64 launched as the major launch game to accompany the release of Nintendo’s then-new flagship console, the Nintendo 64. For a game released in 1996, it was quite impressive technically, but I replayed it to know if it still holds up after twenty years. I would say that it holds up fantastically, and is nearly as much of a marvel now as it was two decades ago.

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Gunman Clive | Review

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Gunman Clive is a platformer that is more tactical than action based, but it still has some traces of the frenetic gameplay of its NES ancestors.  In execution, it is quite simple, but it’s almost deceivingly simple while also keeping the challenge that is associated with games in this vein, albeit toned down slightly.

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Sonic Mania | Opinionated

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This opinion piece is based on a preview build debuted at Summer of Sonic 2016, but also present at EGX 2016. A full EGX article will go up soon, and will be linked to here once completed.

Sonic Mania effortlessly harkens back to the early 1990s, where Sonic was the king in the rise of mascot platformers. If the need for speed is resisted, references to SEGA’s past can be seen as broadly as daylight, such as an enlarged SEGA Sonic popcorn machine. These throwbacks show that the people behind the project are big Sonic enthusiasts.

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